Mandrake Studios

Services

Technology is our Service

Live Event Solution Services

 

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Projection Mapping

We turn everyday objects - buildings, cars, scenic elements, ballrooms, and event spaces - into incredible visual displays. Through the use of large scale projection and specialized mapping tools we can bring any surface our clients dream up to life.


Disguise Media Server, Event Master E2Projectors & LED Walls

We provide media servers for live events, concerts, corporate, festivals. Everything for a live event that our clients need.


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Notch I UNreal - Real Time & FEATURE Films experts

We are a legacy from the 3D Animation & VFX feature Film Industry. When a canvas demands a precise content creation with casting shadows, render passes and more. We know this render technique is our tool to work with for a live event, show or installation.

We have incorporate The Future Real-Time into our workflow. Our creative team transform Live camera data, 2D/3D to create real-time renders that will interacted with tracking systems and body tracking devices.


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Object Tracking BlackTrax I Follower Stype

  • Real-Time Tracking data.

  • Real-Time playback.

  • Accuracy.

  • Tracking for Live Events and Broadcasting.

  • Technology.

  • Track Objects, Cameras and Actors.


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Music Tours, Corporate and Live Events

We aim to engage those around us through physical environments, and we specialize in designing everything from art installations to full scenic stage designs. From initial design concept to final installation, we understand how to give ideas physical form.

Corporate shows, Concerts, Festivals, General sessions, Branding events


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Real-Time Human Motion Capture I Facial Tracking Animation

Motion capture (also Mocap) is a way to digitally record human movements. The recorded motion capture data is mapped on a digital model in 3D software. So the digital character moves like the actor you recorded. The MoCap technology is used in the entertainment industry for films, games and now on live events to increase the audience experience.